Accessibility is the practice of making websites inclusive to all. That means supporting requirements such as: keyboard navigation, screen reader support, touch-friendly, usable color contrast, reduced motion, and zoom support.
Accessibility tests audit the rendered DOM against a set of heuristics based on WCAG rules and other industry-accepted best practices. They act as the first line of QA to catch blatant accessibility violations.
If you want to check accessibility for your stories using the addon, you'll need to install it and add it to your Storybook.
Run the following command to install the addon.
Update your Storybook configuration (in
.storybook/main.js|ts) to include the accessibility addon.
Start your Storybook, and you will see some noticeable differences in the UI. A new toolbar icon and the accessibility panel where you can inspect the results of the tests.
Storybook's a11y addon runs Axe on the selected story. Allowing you to catch and fix accessibility issues during development. For example, if you’re working on a button component and included the following set of stories:
Cycling through both stories, you will see that the
Inaccessible story contains some issues that need fixing. Opening the violations tab in the accessibility panel provides a clear description of the accessibility issue and guidelines for solving it.
Out of the box, Storybook's accessibility addon includes a set of accessibility rules that cover most issues. You can also fine-tune the addon configuration or override Axe's ruleset to best suit your needs.
If you need to dismiss an accessibility rule or modify its settings across all stories, you can add the following to your storybook/preview.js:
You can also customize your own set of rules for all stories of a component. Update your story's default export and add a parameter with the required configuration:
Customize the a11y ruleset at the story level by updating your story to include a new parameter:
Disable accessibility testing for stories or components by adding the following parameter to your story’s export or component’s default export respectively:
The most accurate way to check accessibility is manually on real devices. However, you can use automated tools to catch common accessibility issues. For example, Axe, on average, catches upwards to 57% of WCAG issues automatically.
These tools work by auditing the rendered DOM against heuristics based on WCAG rules and other industry-accepted best practices. You can then integrate these tools into your test automation pipeline using the Storybook test runner and axe-playwright.
To enable accessibility testing with the test runner, you will need to take additional steps to set it up properly. We recommend you go through the test runner documentation before proceeding with the rest of the required configuration.
Run the following command to install the required dependencies.
Add a new configuration file inside your Storybook directory with the following inside:
postRender are convenient hooks that allow you to extend the test runner's default configuration. They are experimental and subject to changes. Read more about them here.
When you execute the test runner (for example, with
yarn test-storybook), it will run the accessibility audit and any interaction tests you might have configured for each component story.
It starts checking for issues by traversing the DOM tree starting from the story's root element and generates a detailed report based on the issues it encountered.
The test runner provides helper methods, allowing access to the story's information. You can use them to extend the test runner's configuration and provide additional options you may have for a specific story. For example:
Additionally, if you have already disabled accessibility tests for any particular story, you can also configure the test runner to avoid testing it as well. For example:
Browser-based accessibility tests, like those found in Storybook, evaluate the rendered DOM because that gives you the highest accuracy. Auditing code that hasn't been compiled yet is one step removed from the real thing, so you won't catch everything the user might experience.