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Interactions
Automate, test and debug user interactions
npm install @storybook/addon-interactions
Last updated 8 days agoPre-installed with Storybook
2.9M
Downloads per week
Made by Storybook
Readme View on GitHub

Storybook Addon Interactions

Storybook Addon Interactions enables visual debugging of interactions and tests in Storybook.

Screenshot

Installation

Install this addon by adding the @storybook/addon-interactions dependency:

yarn add -D @storybook/addon-interactions @storybook/test

within .storybook/main.js:

export default {
  addons: ['@storybook/addon-interactions'],
};

Note that @storybook/addon-interactions must be listed after @storybook/addon-actions or @storybook/addon-essentials.

Usage

Interactions relies on "instrumented" versions of Vitest and Testing Library, that you import from @storybook/test instead of their original package. You can then use these libraries in your play function.

import { Button } from './Button';
import { within, userEvent, expect, fn } from '@storybook/test';

export default {
  title: 'Button',
  component: Button,
  args: {
    onClick: fn(),
  },
};

const Template = (args) => <Button {...args} />;

export const Demo = Template.bind({});
Demo.play = async ({ args, canvasElement }) => {
  const canvas = within(canvasElement);
  await userEvent.click(canvas.getByRole('button'));
  await expect(args.onClick).toHaveBeenCalled();
};

In order to enable step-through debugging in the addon panel, calls to userEvent.*, fireEvent, findBy*, waitFor* and expect have to be await-ed. While debugging, these functions return a Promise that won't resolve until you continue to the next step.

While you can technically use screen, it's recommended to use within(canvasElement). Besides giving you a better error message when a DOM element can't be found, it will also ensure your play function is compatible with Storybook Docs.

Note that the fn function will assign a spy to your arg, so that you can assert invocations.

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