How to write stories
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A story captures the rendered state of a UI component. It's an object with annotations that describe the component's behavior and appearance given a set of arguments.
Storybook uses the generic term arguments (args for short) when talking about Reactβs props
, Vueβs props
, Angularβs @Input
, and other similar concepts.
Where to put stories
A componentβs stories are defined in a story file that lives alongside the component file. The story file is for development-only, and it won't be included in your production bundle. In your filesystem, it looks something like this:
components/
ββ Button/
β ββ Button.js | ts | jsx | tsx | vue | svelte
β ββ Button.stories.js | ts | jsx | tsx | svelte
Component Story Format
We define stories according to the Component Story Format (CSF), an ES6 module-based standard that is easy to write and portable between tools.
The key ingredients are the default export that describes the component, and named exports that describe the stories.
Default export
The default export metadata controls how Storybook lists your stories and provides information used by addons. For example, hereβs the default export for a story file Button.stories.js|ts
:
Starting with Storybook version 7.0, story titles are analyzed statically as part of the build process. The default export must contain a title
property that can be read statically or a component
property from which an automatic title can be computed. Using the id
property to customize your story URL must also be statically readable.
Defining stories
Use the named exports of a CSF file to define your componentβs stories. We recommend you use UpperCamelCase for your story exports. Hereβs how to render Button
in the βprimaryβ state and export a story called Primary
.
Working with React Hooks
React Hooks are convenient helper methods to create components using a more streamlined approach. You can use them while creating your component's stories if you need them, although you should treat them as an advanced use case. We recommend args as much as possible when writing your own stories. As an example, hereβs a story that uses React Hooks to change the button's state:
Rename stories
You can rename any particular story you need. For instance, to give it a more accurate name. Here's how you can change the name of the Primary
story:
Your story will now be shown in the sidebar with the given text.
How to write stories
A story is an object that describes how to render a component. You can have multiple stories per component, and those stories can build upon one another. For example, we can add Secondary and Tertiary stories based on our Primary story from above.
Whatβs more, you can import args
to reuse when writing stories for other components, and it's helpful when youβre building composite components. For example, if we make a ButtonGroup
story, we might remix two stories from its child component Button
.
When Buttonβs signature changes, you only need to change Buttonβs stories to reflect the new schema, and ButtonGroupβs stories will automatically be updated. This pattern allows you to reuse your data definitions across the component hierarchy, making your stories more maintainable.
Thatβs not all! Each of the args from the story function are live editable using Storybookβs Controls panel. It means your team can dynamically change components in Storybook to stress test and find edge cases.
You can also use the Controls panel to edit or save a new story after adjusting its control values.
Addons can enhance args. For instance, Actions auto-detects which args are callbacks and appends a logging function to them. That way, interactions (like clicks) get logged in the actions panel.
Using the play function
Storybook's play
function and the @storybook/addon-interactions
are convenient helper methods to test component scenarios that otherwise require user intervention. They're small code snippets that execute once your story renders. For example, suppose you wanted to validate a form component, you could write the following story using the play
function to check how the component responds when filling in the inputs with information:
Without the help of the play
function and the @storybook/addon-interactions
, you had to write your own stories and manually interact with the component to test out each use case scenario possible.
Using parameters
Parameters are Storybookβs method of defining static metadata for stories. A storyβs parameters can be used to provide configuration to various addons at the level of a story or group of stories.
For instance, suppose you wanted to test your Button component against a different set of backgrounds than the other components in your app. You might add a component-level backgrounds
parameter:
This parameter would instruct the backgrounds addon to reconfigure itself whenever a Button story is selected. Most addons are configured via a parameter-based API and can be influenced at a global, component and story level.
Using decorators
Decorators are a mechanism to wrap a component in arbitrary markup when rendering a story. Components are often created with assumptions about βwhereβ they render. Your styles might expect a theme or layout wrapper, or your UI might expect specific context or data providers.
A simple example is adding padding to a componentβs stories. Accomplish this using a decorator that wraps the stories in a div
with padding, like so:
Decorators can be more complex and are often provided by addons. You can also configure decorators at the story, component and global level.
Stories for two or more components
Sometimes you may have two or more components created to work together. For instance, if you have a parent List
component, it may require child ListItem
components.
In such cases, it makes sense to render a different function for each story:
You can also reuse story data from the child ListItem
in your List
component. Thatβs easier to maintain because you donβt have to update it in multiple places.
Note that there are disadvantages in writing stories like this as you cannot take full advantage of the args mechanism and composing args as you build even more complex composite components. For more discussion, see the multi component stories workflow documentation.